AI Insights · Timothy · July 2024
Q2 2024 UK Slime Games App Performance Insights
Explore how the top slime games fared in the UK during the second quarter of 2024, with a focus on downloads and user engagement. Sensor Tower provides a detailed look into the trends and numbers.
In the second quarter of 2024, the Slime Games category saw varied performances across leading apps in the United Kingdom. Here's a breakdown of how the top five apps fared, courtesy of Sensor Tower insights.
World of Slime Simulator Games by Solid Apps INC experienced a fluctuating revenue trend, peaking at $134K in early June. Downloads spiked remarkably to 440K in the same week, while weekly active users (WAUs) reached a high of 548K, also in early June. Explore the app's performance here.
Bruno - My Super Slime Pet, developed by Dramaton LTD, showed a revenue peak of $134K at the end of April. Downloads reached their zenith at nearly 10.1K towards the end of May, and WAUs saw a high of 70.9K in early June. Check out the app's data here.
Goo: Slime simulator, ASMR from Exomind LTD had a revenue high of $105K mid-May but did not record any downloads during the quarter. The app's WAUs data was not provided. Additional insights are available here.
Super Slime - Black Hole Game by Supercent, Inc. saw revenue numbers that generally trended downwards, with a late quarter low of $48K. Download numbers were strongest at the start of April with over 13.9K, while WAUs peaked at the end of May with over 158.7K. More on this app's trends can be found here.
Lastly, Fluid Simulation by Pavel Dobryakov, while not generating significant revenue, did see a download high of 783 in mid-June and a peak of 1.5K WAUs in mid-May. Since revenue was not a strong point for this app, the focus remained on its downloads and WAUs. The app's performance details are available here.
For further insights into the performance of these apps, Sensor Tower provides comprehensive data and analytics.